Thursday, February 20, 2020
Case 3 Organization Information System Assignment
Case 3 Organization Information System - Assignment Example As manual processing of data is the direct opposite of computerized processing, it can be justified that the CPOE will come with the advantage of eradicating these reports of medication errors arising from mistakes in order entries (Virilio, 2008). The most common source of adverse drug event in Mount Auburn is directly attributable to dissemination of drug knowledge, particularly to physicians. Apart from this, other major sources are identified such as lack of knowledge of drug, lack of information about patient, rule violations, and transcription errors. Clearly, most of these situations are physician based preventable adverse drug event that can be attributed to human inefficiencies and human errors. With the coming of the information system, it is expected that most of the information processing tasks that are often left to physicians to make will be minimized or totally eradicated. Indeed, as the quantum of information for physicians to handle in their brains in terms of patient information, drug information and rules become many, the tendency that they will make mistakes also increases (Winner, 2008). With the information system, retrieval of information will be quicker and easier without the need to memorize a lot of i nformation. The coming of the CPOE came with several benefits and advantages to both Mount Auburn and Emory, which tremendously changed the way in which general quality of service is rendered. Using the ordering process as an example, the need to call out drugs to nurses for them to write and re-confirm by orally calling them out to doctors, which slowed the care process was eradicated. This means that the system brought about efficiency because a lot of services were delivered within very small time frame. As medication errors also became minimized, the quality of care given became enhanced, making it valid to justify the
Tuesday, February 4, 2020
Gaming Industry Mini-case homework Essay Example | Topics and Well Written Essays - 500 words
Gaming Industry Mini-case homework - Essay Example Customers will always be important to business but these buyers also have other alternatives to entertain themselves such as online casinos, internet, movies etch. Video games may be more engaging than the alternatives but the low switching cost makes the alternative viable. The alternatives to video games may be numerous but they are not as engaging as video games. The alternatives are also full of risk such as online casino whose legality are still doubtful making its potential users to be less attracted to it. Gaming industry is based on the ingenuity and talent of its game developers, programmers and other talents which is the backbone of the industry. To make sure that my talents are ahead of the game, I would always conduct training and workshops to ensure that they are ahead in the industry. Of course, it is a given that I should keep them happy for them to stay in the company. This could be done by offering them stocks, handsome pay and interesting work. I would not recommend an entry to the gaming industry because it is very risky and volatile. The industry also has very high learning curves that makes it very difficult for new players to catch up with the established players. The huge capital needed to start is also very discouraging and risky. Suppliers have very high power in the chain making the company vulnerable to suppliers. The existing players may also manipulate the price to become very low for the company not to survive its penetration
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