Tuesday, February 4, 2020
Gaming Industry Mini-case homework Essay Example | Topics and Well Written Essays - 500 words
Gaming Industry Mini-case homework - Essay Example Customers will always be important to business but these buyers also have other alternatives to entertain themselves such as online casinos, internet, movies etch. Video games may be more engaging than the alternatives but the low switching cost makes the alternative viable. The alternatives to video games may be numerous but they are not as engaging as video games. The alternatives are also full of risk such as online casino whose legality are still doubtful making its potential users to be less attracted to it. Gaming industry is based on the ingenuity and talent of its game developers, programmers and other talents which is the backbone of the industry. To make sure that my talents are ahead of the game, I would always conduct training and workshops to ensure that they are ahead in the industry. Of course, it is a given that I should keep them happy for them to stay in the company. This could be done by offering them stocks, handsome pay and interesting work. I would not recommend an entry to the gaming industry because it is very risky and volatile. The industry also has very high learning curves that makes it very difficult for new players to catch up with the established players. The huge capital needed to start is also very discouraging and risky. Suppliers have very high power in the chain making the company vulnerable to suppliers. The existing players may also manipulate the price to become very low for the company not to survive its penetration
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